You've probably noticed that Tribute doesn't have Elements
for things like character-independent duration of Effects, range or reach, and size. Similarly, it doesn't have them for mass or inertia.
The
problem I ran into with these was that if I made Elements for them, they wouldn't be universal. They'd have no application beyond the physical world with the possible exception of duration. On the other hand, they are inescapable in the
physical world and it would be a glaring omission not to address them. Most
campaigns will need them in some form.
Here's how I will be modelling these types of
things:
"Size"
as an intrinsic aspect of the physical HOUSE -"Body',
for example. I plan to allow any HOUSE to serve as a battlefield with grid/zone
combat or something similar, so I imagine that once I get to those rules, we'll
get rules for size. The final rules will certainly involve modeling the ease of targeting large things, or the difficulty
of targeting small things with situational FOCUS. It will also grant the INFLUENCE of "Reach"
as described below.
"Reach"
as an INFLUENCE with { RELAY Effect [#]. } inside.
"Inertia"
as an INFLUENCE with { BRACE Position [#]. } inside.
"Gravity"
as an INFLUENCE with { RELAY Target with "Mass" to ("Center of HOUSE") [#]. } inside. So far, things fall at a constant speed, but I
hope to make it possible to model gravitational acceleration for those who want
it. It might have something to do with a refinement of CHARGE. The ground
blocks you from falling into the core, unless you have insane mass...
"Mass"
as an INFLUENCE with { BRACE ("Gravity", "Inertia" ) [#]. } inside,
along with the INFLUENCE of its own "Gravity" for use when required .
This means that Mass makes overcoming gravity and inertia harder for any objects that contain it, and that can they exert their own pull .
"Duration"
as an INFLUENCE with { HOLD Effect [#]. } inside.
As you can see, despite the Tribute notation, these effects aren't very complex. I continue to try to work out a more user-readable version of the notation. I just want to make sure I don't lose anything in translation, and that the results of any such verbose Expressions aren't too large.
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