I just wanted to post an update about why I haven't been keeping up with the blog and my design work.
I never finished the NaGaDeMon game, so that may or may not be forthcoming.
In short, I have had some personal issues. Along with my own serious weeklong illness, a close relative finished a long battle with cancer in the past few days. I had traveled to spend some time with her during November, and was unable to work on games. I'll be going to her funeral this weekend.
It has been admittedly hard to find games as important as real life lately.
It's going to be a while before I come back to the game writing. When I do, I'll likely work on Tribute before I work on Crank.
Thanks for understanding.