If you've read this post, you know that I plan to create two
versions of Tribute- a simple version called "Alpha", and a more
detailed version called "Omega". The primary difference I expect Alpha to have
is the lack of the 12 Function Elements. Effects will be more freeform than
they will be in Omega.
Writing these two versions isn't a matter of just writing a
simple game then making it more complicated- if I want them to be compatible, I
need to have Omega done first, so I can simplify it for Alpha. I need to know
how I'm handling things so I can generalize the rules.
In the coming posts, I plan to start putting up the Element
rules I'm working on for Tribute Omega. Each of the current (34) Elements will
have its own post containing only its rules, which I'll try to keep to one page
worth of information (in 9 point Font). As
I write each of them up, I'll make each Element's entry in the Summary of the Elements post into a hyperlink to its rules page. Each entry will serve as a
reference that will be edited in the future if and when it needs to change.
I expect this process to create a lot of changes to what
I've previously explained regarding the Elements. I will be trying to make
things more elegant, and shore up issues as I find them. I may need to change,
combine, or alter the Elements, so be warned. It might get messy.
I'll continue to post about other game issues throughout the
process as they come up.
Thanks for reading.
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